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VR017 - vr_compositing_pt4_v02
1h 10m
For flexibility and excessive rendering time reasons, postponing motion blur and depth of field to compositing is strongly encouraged. In Nuke we can tweak to test the shutter speed and aperture to get the desired amount of motion blur and depth of field without extra rendering. Unfortunately some limitations occurs that will be discussed in this tutorial. Lens deformations and bokeh effects will be addressed here.
Note: since V-RayNext, Deph of field must revisited, check my other tutorials.
Tutorial to watch next: “vr_compositing_pt5” and “vr_depth of field and its compositing in depth”
Tutorial to watch next: “vr_compositing_pt5” and “vr_depth of field and its compositing in depth”