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VR012 - vr_sub-surface-scattering_pt2 - skin shading
1h 4m
Creating a believable skin material and light it realistically is a daunting task, this is certainly the “Graal” for most CG artists !
V-Ray has two specialized materials that simulate the triple layered nature of the skin translucence: epidermal, subnormal and hypodermis.
Tutorial to watch next: “vr_hair_and_fur”