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VR028 - vr_materials_pt4 - refractions and caustics
1h 9m
Simulating glass and transparent materials cam be intimidating, particularly when it comes to create the envelope of light rays called caustics. The major bullet points are: glass versus plexiglass, neutral versus tinted glass, thick versus thin glass, glass with gold inserts and more !
Tutorial to watch next: “vr_sub-surface-scattering_pt1”