VR024 - vr_light_typology_part2
VR_LEVEL_1
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51m
Maya native light sources can be used in V-Ray, albeit not as physically correct than V-Ray light sources, they are invaluable for the artistic flexibility they provide. Directional, point and the invaluable and versatile spotlight are dissected in this tutorial, custom light decay, gobo filtering, volumetrics and caustics could not be created without it !
Up Next in VR_LEVEL_1
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VR025 - vr_render_setup_layers_recording
Creating a believable skin material and light it realistically is a daunting task, this is certainly the “Graal” for most CG artists !
V-Ray has two specialized materials that simulate the triple layered nature of the skin translucence: epidermal, subnormal and hypodermis.
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VR005 - what_is_lighting_v01
This is an agnostic tutorial, the renderer, V-Ray, Arnold or Redshift is unimportant as the tutorial is more than just about lighting fundamentals with a specific software,
Using simple polygonal meshes, I will demonstrate what “lighting really” is about: describing and enhancing any story with o...