VR030 - vr_materials_pt3
VR_LEVEL_2
•
1h 23m
It is often useful to blend two or more materials together for such effects like shellacs, varnishes and more.
We ll see how to use the V-Ray_Carpaint_mtl and go beyond its limitations with complex shading networks.
Up Next in VR_LEVEL_2
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VR038 - vr_animated_rust_shader_no-sound
This is a live session recorded on the fly, unfortunately without sound. How to blend two shader in order to create a layered type of material: Shiny paint on top, rust or bare metal revealed with chipped paint or scratches. Rust progression over time method demonstrated at the end of the tutorial.
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VR003 - self_illumination_methods
We can divide materials into two categories: reflective light materials versus emissive light materials, the moon belong to the first one and the sun to the second. This tutorial explore how to create self-illuminated or emissive materials, basically materials that behave like light sources. Two ...
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VR026 - vr_sub-surface-scattering_pt1
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Tutorial to watch next: “vr_sub-surfac...