VR027 - underwater_volumetrics_caustics
VR_LEVEL_3
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1h 29m
Simulating glass and transparent materials cam be intimidating, particularly when it comes to create the envelope of light rays called caustics. The major bullet points are: glass versus plexiglass, neutral versus tinted glass, thick versus thin glass, glass with gold inserts and more !
Tutorial to watch next: “vr_sub-surface-scattering_pt1”
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