VR022 - vr_lighting_photorealism_pt1
VR_LEVEL_3
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1h 13m
Replicate the look and feel of real cameras is often required, CG renders look often artificial because of their digital origin,We spend substantial amount of time to “degrade” the perfection of our renders. Lens and barrel deformations, aperture, focal length and sensor size simulation and vignetting are addressed in this tutorial.
Tutorial to watch next: “vr_lighting_photorealism_pt2”
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