VR033 - light_designations_pt3
VR_LEVEL_1
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1h 1m
Key, fill, rim light are in fact families of light sources: kickers, bounce, high front, top, contre-jour, cross and more, typologies inherited from the silver age of cinematic still applicable to our medium.
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VR034 - light_designations_pt1
The three points lighting technique has been used by generations of cinematographers and photographer with great success and
totally apply to CGI although we must the-evaluate its relevance today, it is the cinematic combination of key, fill and rim lighting, each style will be talked about at le... -
VR024 - vr_light_typology_part2
Maya native light sources can be used in V-Ray, albeit not as physically correct than V-Ray light sources, they are invaluable for the artistic flexibility they provide. Directional, point and the invaluable and versatile spotlight are dissected in this tutorial, custom light decay, gobo filterin...
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VR025 - vr_render_setup_layers_recording
Creating a believable skin material and light it realistically is a daunting task, this is certainly the “Graal” for most CG artists !
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Tutorial to watch next:...