VR010 - vr_color_management_pt1_linear_workflow
VR_LEVEL_2
•
49m
Linear workflow is an approach to shading, lighting, and rendering that offers many advantages over naïve methods. Color management enables a linear workflow by properly converting colors for input, rendering, display, and output. To summarize, softwares display values and contrast differently from displays and monitors, this create discrepancies between what the user see and what he get eventually, frustration follows ! We will se how to make sure our bitmap textures are properly rendered and create a trustable workflow between 2D applications and 3D applications. Understand and control LF is absolutely mandatory.
Tutorial to watch next: “vr_color_management_pt2_tone_mapping”
Up Next in VR_LEVEL_2
-
VR007 - vr_color_management_pt4_OCIO
The OCIO config has been developed by Sony Pictures Imageworks, the studio behind Beowulf and Hotel Transylvania to standardize their color workflow across the production pipeline. The main idea is that the same color workflow (notably LUTs and color spaces) are needed from shoot to texturing wit...
-
VR006 - vr_color_management_pt4_ACES
Having a controllable color space workflow from shooting, through post and to delivery is mandatory in film production. The ACES (Academy Color Encoding System) support whatever possible color despite being able to reproduce it or not. It has the largest gamut of all color spaces and uses OpenEXR...
-
VR009 - vr_color_management_pt2_tone_...
Tone mapping addresses the problem of strong contrast reduction from the scene radiance to the displayable range while preserving the image details and color appearance important to appreciate the original scene content. To summarize, we often get very bright and concentrated lit areas near are...