VR009 - vr_color_management_pt2_tone_mapping
VR_LEVEL_2
•
17m
Tone mapping addresses the problem of strong contrast reduction from the scene radiance to the displayable range while preserving the image details and color appearance important to appreciate the original scene content. To summarize, we often get very bright and concentrated lit areas near area lights that are very difficult to
neutralize. we will see effective techniques in V-Ray and Nuke to effectively control and correct over-exposed area in our renders. Watch it, you will not regret it !
Tutorial to watch next: “vr_color_management_pt4_LUTs”
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