VR037 - vr_lighting_global_illumination_v02
VR_LEVEL_2
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2h 26m
Global illumination methods are quite intimidating because they must be blended in order to simulate indirect illumination created with photons in the physical world. We will study in depth brute force, irradiance and light cache methods and see how they can be used in case of animation, not only still frames
Up Next in VR_LEVEL_2
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VR030 - vr_materials_pt3
It is often useful to blend two or more materials together for such effects like shellacs, varnishes and more.
We ll see how to use the V-Ray_Carpaint_mtl and go beyond its limitations with complex shading networks. -
VR038 - vr_animated_rust_shader_no-sound
This is a live session recorded on the fly, unfortunately without sound. How to blend two shader in order to create a layered type of material: Shiny paint on top, rust or bare metal revealed with chipped paint or scratches. Rust progression over time method demonstrated at the end of the tutorial.
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VR003 - self_illumination_methods
We can divide materials into two categories: reflective light materials versus emissive light materials, the moon belong to the first one and the sun to the second. This tutorial explore how to create self-illuminated or emissive materials, basically materials that behave like light sources. Two ...