Live stream preview

Watch this video and more on Learn CG Light

Watch this video and more on Learn CG Light

Subscribe

Already subscribed? Sign in

VR021 - vr_lighting_photorealism_pt2

VR_LEVEL_3 • 1h 24m

Up Next in VR_LEVEL_3

  • VR022 - vr_lighting_photorealism_pt1

    Replicate the look and feel of real cameras is often required, CG renders look often artificial because of their digital origin,We spend substantial amount of time to “degrade” the perfection of our renders. Lens and barrel deformations, aperture, focal length and sensor size simulation and vigne...

  • VR018 - vr_compositing_pt3

    Rendering separately light sources with render elements (AOVs), then re-assemble them during compositing allow infinite artistic changes without extra rendering, particularly when rendering in 32-bits. Raw compositing allow even more massive lighting changes.
    Note: since V-RayNext, light select...

  • VR017 - vr_compositing_pt4_v02

    For flexibility and excessive rendering time reasons, postponing motion blur and depth of field to compositing is strongly encouraged. In Nuke we can tweak to test the shutter speed and aperture to get the desired amount of motion blur and depth of field without extra rendering. Unfortunately som...