VR035 - light_designations_pt2
VR_LEVEL_1
•
1h 7m
The sometimes misunderstood rim light role is double: it is a separation light that increase the depth of the picture but as well create a cinematic feel that had been used and abused till the dawn of filmmaking. The concept applies to CGI but has to be adapted and revise with CGI.
Up Next in VR_LEVEL_1
-
VR033 - light_designations_pt3
Key, fill, rim light are in fact families of light sources: kickers, bounce, high front, top, contre-jour, cross and more, typologies inherited from the silver age of cinematic still applicable to our medium.
-
VR034 - light_designations_pt1
The three points lighting technique has been used by generations of cinematographers and photographer with great success and
totally apply to CGI although we must the-evaluate its relevance today, it is the cinematic combination of key, fill and rim lighting, each style will be talked about at le... -
VR024 - vr_light_typology_part2
Maya native light sources can be used in V-Ray, albeit not as physically correct than V-Ray light sources, they are invaluable for the artistic flexibility they provide. Directional, point and the invaluable and versatile spotlight are dissected in this tutorial, custom light decay, gobo filterin...