VR042 - vr_indoor_daylight_nighttime_pt2
VR_LEVEL_1
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1h 43m
Let’s transform the daylight simulation into night time with the help of render elements (AOVs) and composite them with Photoshop and Nuke. Rendering layers will be explained along. This tutorial is an introduction to compositing.
Up Next in VR_LEVEL_1
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VR023 - vr_light_typology_part1
V-Ray ships with several type of light sources, some versatile and some more oriented to studio lighting:
the V-Ray_rect_light is an area light for soft boxes or reflectors simulation as the V-Ray_IES_light simulates accurately a specific brand of incandescent light bulb or fluorescent neon. Any ... -
VR032 - vr_materials_pt1
The V-Ray_mtl is the most versatile shader available, it simulates most of the materials around us: dielectric like concrete, wood, glass, wax, plastic and conductive like brushed metal, gold and a lot more. Part 1 focuses on the diffused lighting components and the reflective components: reflect...
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VR031 - vr_materials_pt2
Metal simulations will be talked about with anisotropy, surface perturbations techniques such as bump,
normals and displacement using 8-bits and 32-bits bitmap textures. In the second part of the tutorial, we’ll how to replace the simplistic and boring light sources specular with reflectors.