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VR032 - vr_materials_pt1

VR_LEVEL_1 • 1h 2m

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    Metal simulations will be talked about with anisotropy, surface perturbations techniques such as bump,
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  • VR035 - light_designations_pt2

    The sometimes misunderstood rim light role is double: it is a separation light that increase the depth of the picture but as well create a cinematic feel that had been used and abused till the dawn of filmmaking. The concept applies to CGI but has to be adapted and revise with CGI.

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    Key, fill, rim light are in fact families of light sources: kickers, bounce, high front, top, contre-jour, cross and more, typologies inherited from the silver age of cinematic still applicable to our medium.